
Just don't get cocky - the game is already designed to be challenging, notwithstanding the likely brutal creations of players. You can try as many times as you like, though. Players must grab the genmat and make it out alive. This works much like other first person shooters, with two weapons available (a harpoon gun with limited ammo that must be regained, and a melee weapon), consumable grenades, and a grappling hook for extra manoeuvrability. Players can give feedback on builds and flag for removal, something the team will be hands-on with at first. Behaviour stresses that building is an iterative process, which means watching videos (first and third-person) of players raiding your outposts to then edit and rebuild later, making them deadlier over time.īehaviour ensures that moderation will be in place to ensure nothing untoward is built. When all is done, players can test and then upload their creations for others to attempt to infiltrate. Huge, brutalist structures can be entirely customised. Of course, this all has limits to retain some balance. Various guards can also be placed and their patrol routes recorded directly by the player, both for grounded guards and flying units. Then comes filling the structure with traps: arrow traps, incinerators, cubes of caustic waste, bomb ejectors, and more.

Players must fortify this route, creating whatever structures they desire and covering it with attachments (visual, sometimes animated, props) and decals (essentially paint). This is done in first person, flying or walking around structures and placing large blocks on a grid system.Īt the centre of each outpost is the genetic material, or genmat as Behaviour calls it, and there's a little harvester robot that must always have a path to the genmat from the outside. Gameplay is split in two halves, with players both building their own outposts for others to raid and raiding outposts themselves. It's set in a desolate world filled with imposing, brutalist structures and genetically mutated guards - a bleak future that could reflect our own, ravaged by disease and global warming.īut really, it's the asynchronous multiplayer aspect of Meet Your Maker that feels so inherently Behaviour. To begin with, Meet Your Maker has a certain horror undertone to it - albeit now in science fiction.
#Brutal half life source mod
Furthermore, I assure you the mod gets better than what you see in this map.Watch on YouTube Meet Your Maker's reveal trailer. I feel silly for posting such a minuscule demo (one map file) but I feel obligated since someone asked for one.

The map is playable, but none of the script, texture, or sound changes will be present. This is because I'm not including any custom content in this demo. It's not a final version for that map either.

To show what to expect in the map edits, heres an example. Hello again,it is me,Aulov Nikolay.Today i would like present to you the third alpha release of my mod.In this alpha release you will play only Half-Life Source campaign with Half-Life 2,Half-Life Source and Counter-Strike Source weapons.Half-Life 2,Half-Life Source and Counter-Strike Source weapons shoot bullets in non bullet time and projectile bullets in bullet time.Metal impacts make an sparks and spark shower.Some non player characters shoots normal bullets in non bullet time and projectile bullets in bullet time.If you hit the non player character with bullet weapon,it spawns an blood stream effect.Also,here are the ragdoll impacts,that goes with blood spray,blood decals and blood stream.Do not forget about ragdoll gibbing.If you shoot at the ragdoll with blast or buckshot weapon,it destroys the ragdoll and spawn the gibs.When you hit the non player character or metal wall in bullet time,it is emiting the impact sound.So,here it is,the third alpha release of my mod.
